Bestenlisten
Geprüfte persönliche Bestzeiten über alle bestenlistenfähigen Level. Zeiten werden serverseitig aus den aufgezeichneten Eingaben des Spielers neu simuliert; nur Läufe, die auf dem Server denselben Pfad reproduzieren, zählen.
Beste Spieler
Eine Rangliste über die ganze Kampagne: Punkte aus jedem Level, auf dem du eine verifizierte Zeit hast.
#1 Garden Path
A winding path. The gems show the way.
#2 Picnic Lawn
Every gem is out. You choose the order.
#3 Wraparound
Leave on one side, come back on the other.
#4 Boxwood Maze
Hedges everywhere. The gems know the way.
#5 Sliding Stones
Some stones slide. Wait for the gap, then go.
#6 Long Tail
A long body leaves a long trail. Don’t cross it.
#7 The Mill
The sails never stop. Duck in behind one.
#8 Sunset Sprint
One lap before the sun goes down. Boost!
#9 Garden Gate
Press the button and the gate swings open.
#10 Harvest
Mill, stones, barn and edges: bring it all in.
#11 Lamplit Quay
Night on the docks. Your lamp shows the way.
#12 Ferry Crossing
No bridge over the channel. Take the ferry.
#13 Loading Belts
Ride the belts. Fight them and you crawl.
#14 Seagull
A hungry gull. Keep the crates between you.
#15 Red Signal
Red light means go. Switch it on first.
#16 Full Steam
One boost is not enough. Grab the charge.
#17 Cargo Press
Wait for the press to open, then slip by.
#18 Shed Skin
Too long for the sheds. Shed some tail.
#19 Tide Gate
The gate shuts with the tide. Be quick.
#20 Beacon Point
The beam opens the gates. Ride the light in.
#21 Gear Train
Three wheels, three rhythms. Mind the gaps.
#22 The Loom
Shuttles fly across. Weave your way through.
#23 Piston Wave
Restart the machine, then keep pace with the wave.
#24 Clock Face
Two hands sweep the dial. Count the seconds.
#25 Planetarium
Planets wheel round the sun. So do the gems.
#26 Grinder
Blades swing from the walls. Hug the far side.
#27 Double Doors
One door opens as the next one shuts. Wait inside.
#28 Revolving Door
Turn the drum to face the room you need.
#29 Escapement
Twelve seconds to the vault, two wheels between.
#30 The Great Clock
Every gear at once. Find the beat of each.
#31 Firefly Glade
The gems only shine where the fireflies fly.
#32 Blue Hour
Flip a lever, light a lamp, walk through blue.
#33 Twilight Mix
Red and blue make purple. Light both.
#34 Signal Fires
Three fires, six colours. Mix your way in.
#35 Wandering Lantern
The gates open where the lanterns walk.
#36 Painted Light
Paint your lamp to find the hidden gems.
#37 Lamplighter
Each lever lights two lamps. Choose your pair.
#38 Marsh Light
Something drifts in the dark. Stay in the light.
#39 Glowworm Cave
Pitch dark. Your painted lamp finds the worms.
#40 Aurora
Walking light, mixed light, painted light.
#41 Lazy River
Two slow rivers. Let them carry you.
#42 Canal Locks
Open the sluice and let the current take you.
#43 White Water
The chute is fast. Steer round the rocks.
#44 Eddies
Swim with the whirl, never against it.
#45 Upstream
Boost against the flow. Ride it back down.
#46 Mine Rails
Ride the rails round the yard. Hop off in time.
#47 Crosswind
Into the wind they catch you. With it, never.
#48 Spillway
Wheels on the water. Go with the flow.
#49 Turntable
The floor turns. Let it bring the gems to you.
#50 Grand Canal
River, whirlpool, basin and chute. Plan your tour.
#51 Warp Pairs
Four sealed rooms. Portals are the only doors.
#52 Junction
One portal, three exits. Pick the line.
#53 Edge Warp
Three looping galleries, one portal down each.
#54 Gatehouse
Every portal is asleep. Wake them one by one.
#55 Shuttle Bay
Time the lifts, or warp around them.
#56 Cannon
Into the portal, out of the cannon. Aim!
#57 Secret Passage
The last gem opens a door that was never there.
#58 Railway Switch
Each siding sets the points for the next trip.
#59 Portal Maze
The room next door may be four jumps away.
#60 Wormhole
One hub, three wings, one hidden room.
#61 Hound Run
It never tires. Lose it round the stones.
#62 Night Watch
Guards on their beat, a hound on your tail.
#63 Ambush Alley
They lie in wait. Boost past their lairs.
#64 Freeze Tag
Each frost pad freezes the pack once. Use it well.
#65 The Pack
Four wolves, all slow. Never let them meet.
#66 Night Hunt
Two hunters in the dark. Listen with your lamp.
#67 Stampede
Ride the trails. The hounds have to run.
#68 The Keeper
Take the relic and the keeper wakes.
#69 Spinning Den
The blades stop you, not it. Mind both.
#70 The Hunt
Everything on the moor wants you. Keep moving.
#71 Lever Row
Every lever opens one door and shuts another.
#72 Countdown Run
Each button starts a clock. Beat them all.
#73 Locked Pads
The pads open when your pockets are full enough.
#74 Domino Rings
Each button waits on the far side of its door.
#75 Interlock
One lever, two gates, never both open.
#76 Toll Gates
Each gate takes a toll in gems. Pay and pass.
#77 Key Ring
Each trigger gem opens a room its own way. Find the order.
#78 Flash Mix
Two lamps on timers. Light both, then run.
#79 Escalation
Every second gem starts another machine.
#80 Central Control
Levers, clocks, locks and a portal. Run the yard.
#81 Coiled Spring
Wind in, wind out, never touch yourself.
#82 Shedding Season
Tight closets, long body. Molt when it pays.
#83 Overdrive
Chain your boosts. The charges are on the spurs.
#84 Snake Pit
The laps are barely longer than you. Shed first.
#85 Figure Eight
Cross the middle only once your tail has left.
#86 Long Haul
The short way is often over the edge.
#87 Serpent Maze
Every gem is out. Plan a tour with no U-turns.
#88 Charge Relay
Press, boost, slip through. Then recharge.
#89 Shed and Run
Too long to circle in there. Shed first.
#90 The Den
Shed to fit the pits, then sprint for the vault.
#91 Base Camp
River, wheel, gems: the climb starts here.
#92 Night Ferry
Each strongroom is lit from another room.
#93 Switchback
Every leg climbs against the stream.
#94 Hunter's Moon
A quicker hound in the dark. Spend boost well.
#95 Signal Box
One lever, two gates, two wheels and a red lamp.
#96 Express
Against the clock, and there is a shortcut.
#97 Colour Current
Levers on one bank, gates on the other.
#98 Long Night
Long body, tight pits, and then the hunter.
#99 The Ascent
Three legs, three old trials. Climb.
#100 Summit
Everything you have learned, one last time.